Heap Out-of-Bounds Write in Godot Engine by Godot Engine
CVE-2026-110735

2.5LOW

Key Information:

Vendor
CVE Published:
14 October 2026

What is CVE-2026-110735?

A vulnerability exists within the Godot Engine, where a heap out-of-bounds write can occur during the loading of crafted binary resource files. The issue arises from an improper handling of string lengths, which can be read into a signed integer and negatively compared against the buffer size. This oversight allows a negative length to bypass necessary buffer resizing, consequently leading to a condition where file-controlled data is copied beyond the confines of the allocated heap space. It is important to note that while the Supplier maintains that this flaw lies outside their current threat model due to specific access requirements, the potential for exploitation remains concerning.

Affected Version(s)

Godot Engine 1.0.0 <= 4.7.2

References

CVSS V3.1

Score:
2.5
Severity:
LOW
Confidentiality:
None
Integrity:
Low
Availability:
None
Attack Vector:
Local
Attack Complexity:
High
Privileges Required:
None
User Interaction:
Required
Scope:
Unchanged

Timeline

  • Vulnerability published

  • Vulnerability Reserved

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