Out-of-Bounds Read Vulnerability in Godot Engine
CVE-2026-110736

3.6LOW

Key Information:

Vendor
CVE Published:
14 October 2026

What is CVE-2026-110736?

The Godot Engine, up to version 4.7.2, has a vulnerability in its optimized translation loading mechanism. This flaw allows an out-of-bounds read due to improper bounds validation when reading offsets from a crafted .translation file. An attacker can exploit this by providing a malicious translation resource, potentially leading to a crash or the exposure of sensitive information from the process heap when translation lookups are performed. This issue arises specifically when the product loads and performs operations on a specially crafted file, posing a risk for applications utilizing the engine.

Affected Version(s)

Godot Engine 1.0.0 <= 4.7.2

References

CVSS V3.1

Score:
3.6
Severity:
LOW
Confidentiality:
Low
Integrity:
None
Availability:
Low
Attack Vector:
Local
Attack Complexity:
High
Privileges Required:
None
User Interaction:
Required
Scope:
Unchanged

Timeline

  • Vulnerability published

  • Vulnerability Reserved

.